![]() So what exactly could a Mario game do to put off some of its fans? Well, for starters, Super Mario Sunshine featured fully voice-acted cutscenes, and said scenes were used to tell a story about a character called Shadow Mario, who had spread graffiti across the new setting of Isle Delfino, prompting the island’s denizens to blame Mario for the mess. ![]() ![]() 2002’s Super Mario Sunshine for the GameCube was certainly a Mario game through and through, but it implemented some unexpected mechanics and themes that would go on to make it a very unconventional experience for veterans of the beloved IP. The first mainline entry in the series to deviate from its fundamentals enough to alienate some fans, however, was the plumber’s second 3D outing. In a franchise with a history as long as that of Mario, there’s certain to be a few peculiar games along the way.
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